Diary of a Game
Morpheus
Mental Procreation was the 8-part "diary of a game" feature in Zzap! magazine, following the progress of Andrew Braybrook's game Morpheus. The game was originally set to be published by Hewson, but was eventually released by Rainbird. It began in issue 23 (March 1987) and the final part was published in issue 30 (October 1987).
Joyous News! Once again Andrew Braybrook's imagination is 'up the junction'... (pregnant pause)... Yes, there's another binary bun in the oven.Joyous News! Once again Andrew Braybrook's imagination is 'up the junction'... (pregnant pause)... Yes, there's another binary bun in the oven - and over the following months you will be able to witness, first hand, the agonies and ecstasies Andrew experiences.
Like all good prospective fathers, Andrew Braybrook finally decides upon a name for the new offspring - Morpheus!Like all good prospective fathers, Andrew Braybrook finally decides upon a name for the new offspring. Uncle Steve continues counselling the Opus and the 64 in the hope that they will start talking to each other, and a program to double the speed of the C64 is written.
Between eye operations and Trans-Atlantic jaunts to oversee the adoption of his third child, Andrew Braybrook throws up ideas for Morpheus...Between eye operations and Trans-Atlantic jaunts to oversee the adoption of his third child, Father-To-Be, Andrew Braybrook, misses his ante-natal classes, and throws up ideas in the early hours of the morning...
A huffy Andrew Braybrook relates his experiences with soft and hardware problems, piracy, and computer magazines’ reviews...After four months of hard labour (ouch), ante-natal depression has reared its ugly head - and a huffy Andrew Braybrook relates his experiences with soft and hardware problems, piracy, and computer magazines’ reviews...
Andrew Braybrook continues to develop Morpheus, and gives a run-down of why the Amiga is better than the Atari ST.Andrew Braybrook continues to develop Morpheus, and gives a run-down of why the Amiga is better than the Atari ST.
More computing fun as Andrew Braybrook continues his struggle with Morpheus.More computing fun as Andrew Braybrook continues his struggle with Morpheus.
Andrew Braybrook's labours reach their penultimate stage.Andrew Braybrook's labours reach their penultimate stage.
The final episode — including a full colour preview of Morpheus.The final episode — including a full colour preview of Morpheus.
Read the Morpheus preview, published originally in Zzap! issue 30.Read the Morpheus preview, published originally in Zzap! issue 30.
After nine months in gestation, Andrew Braybrook's baby has finally arrived.After nine months in gestation, Andrew Braybrook's baby has finally arrived.
Andrew Braybrook Amiga Softography
Graphics: John Cumming
Music: Jason Page
O.O.P.S Kernel.: Dominic Robinson
Graphics: Michael A. Field,
John Cumming,
John W. Lilley
Music: Jason Page
Steve Turner,
Andrew Braybrook,
Darran Eteo
Graphics: John Cumming
Music: Jason Page
Sound: Steve Turner
O.O.P.S. Kernel: Dominic Robinson
Graphics: John W. Lilley,
Phillip Williams
Music: Jason Page
Graphics: Colin Seaman,
Mark Bentley,
Simon Sheridan,
Stephen Rushbrook
Music: Jason Page
Steve Turner,
Andrew Braybrook
Graphics: Colin Seaman,
John Kershaw,
Steve Wilkins,
Terry Cattrell
Music and sound: Lee Banyard
Game design: Iain Wallington,
Colin Seaman,
John Kershaw,
Steve Turner
Post your comment
Comments
No one has commented on this page yet.
RSS feed for comments on this page | RSS feed for all comments