Maptapper is a Windows application used to rip graphics and maps from Amiga games. It has been designed with the Amiga in mind (big-endian), but there is no real reason why it would not be able to work with other systems such as the Atari ST. A (very rough) C64 ripping mode has recently been added that will rip standard character mode and multi-colour mode.
Maptapper has been successfully tested on Windows 10, Windows 7 and Windows XP.
An HTML version of the Maptapper help file is now available!
The easiest way to use the program is to open the examples and have a play!
Once you are familiar with how it works, you should create save-states in WinUAE and load them into Maptapper. Maptapper supports both compressed and decompressed save states, and the Tools menu has an option to decompress a save-state if required.
In WinUAE you can create save states by pressing F12 to bring up the GUI, going into the Miscellaneous tab and clicking the Save State button.
For matching up graphics, it will often make your life a bit easier if you disable sprites first. You can do this by pressing Shift-F12 to enter the debugger, typing in "Ms 0" and pressing Enter, then type "x" and Enter again to restart the game.
This will remove all hardware sprites from the display, giving a cleaner image to work with.
The Tile Ripper tab is for locating graphics in a memory dump. Many different memory formats are supported:
Once you have located the tiles, you can load a screenshot from the game and attempt to match the graphics to tiles, and then locate the map:
Many different map formats are supported in the Map Ripper tab:
The Info tab displays the copperlist (for an Amiga savestate) as well as information about the memory dump:
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