Codetapper's Amiga Site

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Hidden messages in Amiga games
11/01/2017

A huge number of Amiga games contain hidden messages, sometimes encrypted, and often left to abuse the cracking groups.A huge number of Amiga games contain hidden messages, sometimes encrypted, and often left to abuse the cracking groups. Pirates were seen as taking money away from the developers, despite most publishers never supplying sales figures!

Helter Skelter version differences
10/01/2017

An in-depth analysis of the differences between the 1988 and 1990 versions of Helter Skelter from Audiogenic.Audiogenic were notorious for re-releasing practically the same game multiple times on the Amiga (Impact, Graham Gooches cricket, World Class Rugby etc). Here's an in-depth analysis of the differences between the 1988 and 1990 versions of Helter Skelter.

Amazing Paperboy Delivers!
16/06/2016

In terms of gameplay mechanics, Paperboy must surely rank as one of the most ridiculous ever devised.In terms of gameplay mechanics, Paperboy must surely rank as one of the most ridiculous ever devised. If you think about what is actually happening in the game, almost everything in it is absolutely crazy.

Auckland Bulletin Board Systems
09/09/2015

New Zealand modem users in the 1990s enjoyed one unique perk to create a thriving BBS scene - free local calls!New Zealand Amiga users that were fortunate enough to own a modem in the 1990s enjoyed one perk that seemed to be pretty unique to us: Free unlimited-length local calls. This created a thriving BBS scene.

Defaced credits in the end sequence of SDI
24/12/2014

SDI featured a hidden Statue of Liberty picture along with a vandalised end credits screen. Who was the culprit?SDI featured a hidden Statue of Liberty picture along with a vandalised end credits screen. The mystery of who did this began, and in late 2014, the mystery was finally solved!

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Comedy

If you look inside many Amiga games, secret messages have been hidden by the programmers. Richard Aplin was the king of hiding messages in the startup-sequence file, and his Line of Fire and Final Fight startup-sequences have become legendary! The Sensible Software team were also prolific at hiding messages in their games.

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Interviews

A collection of technical interviews with Amiga programmers that worked on commercial software in the glory days of the Amiga (late 1980s to early 1990s!)

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Maptapper

The Ultimate Amiga Graphics, Level and Map Ripper!

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Sprite Tricks

An explanation of how many famous Amiga games utilised sprites in weird and interesting ways