Codetapper's Amiga Site

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Street Fighter 2
01/12/2016

US Gold graced Amiga owners with a pretty dire conversion of Street Fighter 2: The World Warrior.US Gold graced Amiga owners with a pretty dire conversion of Street Fighter 2: The World Warrior. The palette choice was odd, and it was very slow.

Rolling Thunder
08/11/2016

A miniature game window updating at 8 frames per second from this awful Tiertex conversion.The first 16-bit game off the Tiertex production line was a conversion of Namco's Rolling Thunder. The Amiga definitely had the hardware to produce a very accurate conversion, but with the Tiertex boys at the helm, disaster loomed.

Postman Pat
07/11/2016

Did the artist forget to finish the Postman Pat writing on the title screen of this extremely difficult game?Did the artist forget to finish the Postman Pat writing on the title screen of this game? This game was far too difficult for the younger target market that would have wanted to play this game.

Raid Over Moscow
18/10/2016

Rob Brooks and Adrian Cummings intended to convert a number of Access Software's games to the Amiga for US Gold.Rob Brooks and Adrian Cummings intended to convert a number of Access Software's games to the Amiga for US Gold. Unfortunately the deal fell through, and the only thing that remained were these rather nice graphics.

Top Cat
18/10/2016

Reasonable graphics in a fairly bog-standard "run around a maze collecting things while avoiding random obstacles" platform game.Reasonable graphics in a fairly bog-standard "run around a maze collecting things while avoiding random obstacles" platform game. It does seem strange that a cat loses energy when colliding with birds, mice and rats, yet dogs cause no damage!

ESWAT
20/09/2016

ESWAT is a typically dull coin-op conversion rush job from US Gold.ESWAT is a typically dull and ugly looking coin-op conversion rush job from Creative Materials/US Gold.

Mega lo Mania
16/09/2016

The entire set of graphics extracted from Mega lo Mania.3 artists were involved in creating the graphics for the Amiga version of Mega lo Mania, a game that didn't sell particularly well due to Mirrorsoft folding when Robert Maxwell drowned in November 1991.

Bomb Jack
06/06/2016

A dreadful conversion of the classic Tehkan coin-op, courtesy of Croatian based Paradox Software.A dreadful conversion of the classic Tehkan coin-op, courtesy of Croatian based Paradox Software. The game is a straight Atari ST port, with an ugly 16 colour palette and awful sound.

WEC Le Mans
30/11/2015

One of many unreleased games for the Amiga and Atari ST from the Ocean France team.One of many unreleased games for the Amiga and Atari ST from the Ocean France team. Ocean UK used the Batman racing engine with mockup graphics to test how the game might have played.

Yogi Bear and Friends in the Greed Monster
24/11/2015

Hi-Tec approached developers Twilight to knock out a Yogi Bear game because the cartoon was going to be repeated on TV.Hi-Tec approached developers Twilight to knock out a Yogi Bear game because the cartoon was going to be repeated on TV 6 months later, thus gaining free publicity and interest in the title.

Mickey Mouse
28/10/2015

An utterly dreadful game from Gremlin, and one of the most annoying disk formats on the Amiga with 3 different syncs on each track. The graphics are stored in Atari ST Degas Elite low-resolution format, along with one tileset that is used by a byte map to create an extra 6 screens.An utterly dreadful game from Gremlin, and one of the most annoying disk formats on the Amiga with 3 different syncs on each track. The graphics are stored in Atari ST Degas Elite low-resolution format, along with one tileset that is used by a byte map to create an extra 6 screens.

Ivanhoe
21/05/2015

Nice graphics, shame about the game! Ivanhoe had massive hype surrounding it's visuals when it was released due to some of the cartoonists that worked on the Asterix movies working on the game. The game itself is 16 colours and visually beautiful (like all Ocean France games), but the animation is sub-par with very few frames of animation. And the gameplay is severely lacking in my opinion.Nice graphics, shame about the game! Ivanhoe had massive hype surrounding it's visuals when it was released due to some of the cartoonists that worked on the Asterix movies working on the game. The game itself is 16 colours and visually beautiful (like all Ocean France games), but the animation is sub-par with very few frames of animation. And the gameplay is severely lacking in my opinion.

Beach Volley
19/05/2015

Beach Volley was the first 16-bit title from Ocean France, and was originally called Adidas Volley. Both the intro and game graphics use only 16 colours, let look absolutely beautiful. The graphics team of Michele Bacque, Philippe Dessoly and Pierre-Eric Loriaux made stunning artwork, and it has the typical polish of an Ocean France game.Beach Volley was the first 16-bit title from Ocean France, and was originally called Adidas Volley. Both the intro and game graphics use only 16 colours, let look absolutely beautiful. The graphics team of Michele Bacque, Philippe Dessoly and Pierre-Eric Loriaux made stunning artwork, and it has the typical polish of an Ocean France game.

Beyond the Ice Palace
17/05/2015

Beyond the Ice Paradise was originally intended to be a ThunderCats game written by Paradise Software in 1988 for Elite Systems. When it turned out that the game wouldn't be ready in time, Elite quickly bought another game they could modify and release to use their ThunderCats licence, and the existing version came out 9 months later as Beyond the Ice Palace. Here are all the graphics and maps from the game.Beyond the Ice Paradise was originally intended to be a ThunderCats game written by Paradise Software in 1988 for Elite Systems. When it turned out that the game wouldn't be ready in time, Elite quickly bought another game they could modify and release to use their ThunderCats licence, and the existing version came out 9 months later as Beyond the Ice Palace. Here are all the graphics and maps from the game.

Human Killing Machine
30/04/2015

After releasing the terminally dire conversion of Street Fighter, the Tiertex mob decided the easiest way to extort money from Amiga owners was to create another beat'em-up based on the Street Fighter engine. Unsurprisingly, the game is worse than Street Fighter, with awful graphics and the game plays like a brick. The graphics artist never put their name into the game, which is understandable when you see them.After releasing the terminally dire conversion of Street Fighter, the Tiertex mob decided the easiest way to extort money from Amiga owners was to create another beat'em-up based on the Street Fighter engine. Unsurprisingly, the game is worse than Street Fighter, with awful graphics and the game plays like a brick. The graphics artist never put their name into the game, which is understandable when you see them.

Street Fighter
30/04/2015

Coding by Tiertex. The 3 words that struck fear into 16-bit owners back in the 1980s. Street Fighter was an absolute disgraceful conversion, a level that Tiertex managed to maintain throughout their sorry existance. The Amiga version shares the same awful graphics as the Atari ST version, reduced down to a single 16 colour palette that is used on every level.Coding by Tiertex. The 3 words that struck fear into 16-bit owners back in the 1980s. Street Fighter was an absolute disgraceful conversion, a level that Tiertex managed to maintain throughout their sorry existance. The Amiga version shares the same awful graphics as the Atari ST version, reduced down to a single 16 colour palette that is used on every level.

Bart vs the Space Mutants
29/04/2015

Ocean's graphic artists had a hard time creating this game, as Matt Groening kept demanding tiny changes to the graphics.Ocean's graphic artists had a hard time creating this game, as Matt Groening kept demanding tiny changes to the graphics. Bart himself was displayed using sprites, and pretty much everything else was drawn with the blitter in 32 colour mode.

Nobby the Aardvark
17/12/2014

Nobby the Aardvark was never finished, although a demo version was released to the Amiga community a few years ago.Nobby the Aardvark was never finished, although a demo version was released to the Amiga community a few years ago.

Elfmania Data Disk
16/12/2014

Miha Rinne was a graphic artist that had been employed by Terramarque/Housemarque. The first game he was working on was an expansion data disk for the game Elfmania. The programmer left before the project was completed, but a few of the graphics he made have been saved.Miha Rinne was a graphic artist that had been employed by Terramarque/Housemarque. The first game he was working on was an expansion data disk for the game Elfmania. The programmer left before the project was completed, but a few of the graphics he made have been saved.

Final Fight
16/12/2014

Final Fight received reasonably high marks in most of the magazine reviews when it was first released, but forum members have been far more scathing of the Amiga conversion. The rather ugly static 16 colour palette certainly didn't help things out, but judge for yourself! These graphics have been converted directly from the Amiga data files, and as such, they have not been rearranged into their respective characters.Final Fight received reasonably high marks in most of the magazine reviews when it was first released, but forum members have been far more scathing of the Amiga conversion. The rather ugly static 16 colour palette certainly didn't help things out, but judge for yourself! These graphics have been converted directly from the Amiga data files, and as such, they have not been rearranged into their respective characters.

CJ in the USA
08/12/2014

Graphics and level maps from the Amiga version of CJ in the USAGraphics and level maps from the Amiga version of CJ in the USA

CJ's Elephant Antics
08/12/2014

Graphics and level maps from the Amiga version of CJ's Elephant AnticsGraphics and level maps from the Amiga version of CJ's Elephant Antics

Motorhead
07/12/2014

Most of the graphics from the Amiga beat'em-up Motorhead, developed by Kaitsu and published by Virgin.Most of the graphics from the Amiga beat'em-up Motorhead, developed by Kaitsu and published by Virgin. Jason Wilson (aka Spock) was the graphics artist that worked on this game.

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Interviews

A collection of technical interviews with Amiga programmers that worked on commercial software in the glory days of the Amiga (late 1980s to early 1990s!)

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Maptapper

The Ultimate Amiga Graphics, Level and Map Ripper!

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A random assortment of rants relating to the Amiga!

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Sprite Tricks

An explanation of how many famous Amiga games utilised sprites in weird and interesting ways