Codetapper's Amiga Site

Final Fight

The Amiga version of Final Fight contains code for an alternative end sequence that was to have been displayed when the game was completed using the built-in "SHERIFF FATMAN" cheat mode.

Programmer Richard Aplin vaguely recalls removing this alternative end-sequence at the last minute, figuring that it would be seen and printed in magazines and that it was a little bit risque for the time.

The game tests for a specific value in memory, and where you would expect to see a "branch if not equal" instruction, a "branch always" instruction has been substituted, and the extra screens never appear. By nop'ing out the branch instruction, the alternative screens appear:

Congratulations! You have beaten the boss of the Mad Gear gang!

Now as a special bonus and because you cheated, here is the lives of the heroes

Life of Guy

Life of Cody

Life of Haggar

Game over

A recording of the end sequence as it was originally intended:

Deleted end-sequence text

Congratulations! You have beaten the Boss of the Mad Gear gang!

Metro City is once more safe for people to go about their busy lives in the dense urban metropolis, and our heroes are free to continue their normal existances....

Now, as a special bonus (and because you cheated!), here is the unexpurgated version of the lives of Guy, Cody and Haggar!...

GUY died 4.5.2028
After a youth filled with unlikely fighting exploits, Guy settled down to a normal life as an insurance loss-adjuster. He married a 24-stone traffic warden and died in his armchair aged 65

CODY died 2.14.1996
He married Jessica, but divorced 8 months later due to his drink problem. Died at 29 after tripping when drunk and falling headfirst into a sewer.

HAGGAR died 1.5.1998
Left the office of mayor in disgrace after a cocaine scandle, and 2 years later was convicted of sheep-molesting. Died at 55 after catching a nasty disease from a dirty telephone.


Startup Sequence

Following up his amusing startup-sequence for Line of Fire, Richard Aplin went one step further with this brilliant effort for the game Final Fight!

                                 Final Fight
;                               -===========-
;                             © 1991 U.S. Gold
;              Written for Creative Materials by Richard Aplin
;                        (Started 10th January 1991)
;Ok. Remember Line Of Fire? Here we go again, crackers! Fill in the blanks:
type (Loads of pointless ANSI codes and whizzy animated bits)
echo "_____ of _____ presents the latest in Hot Warez.."
echo ""
echo "Final Fight ++++++++++++++++++++++++++++++++++++++++++++++++++++ 14925%!"
echo "Cracked, Trained, Nobbed-Up and ½-parted by the amazing _______!!!"
echo ""
echo "Call our UK HQ on ____-______ for 1.4Tetrabytes of warez stored"
echo "on Sinclair Microdrive, on-line 25hrs a minute, 75-19.2Gigabaud."
echo ""
echo "Hot Greets to Taz,Faz,Gaz,Baz,Haz,Kaz,Waz and Saz!!"
echo "Limp Armwavings to HumungousBigPenisSubstitute of The "
echo "UtterlyInanelyNamedCrew!!"
echo ""
echo "Look mum! I can use SEKA, TETRAPACK and DMS! (Next week I'm learning"
echo " bowel control)"
echo ""
echo "(I've got a mate who can do fantastically dull psuedo house music on"
echo " NoiseTracker, and another mate is really amazing at doing "
echo " uninteresting bas-relief metallic logos on Dpaint - We're going to"
echo " call ourselves WetDream Design, and do a game for Psygnosis and"
echo " they'll pay us £7500000 and we'll get our photos ridiculed in Zero"
echo " and then we're going to do Soopa Fannycon games and charge more than"
echo " the national debt of Brazil and after that it's virtual reality and I"
echo " actually SAW Andrew Braybrook at the PC Show and he actually SPOKE to"
echo " me and we had this really good conversation and I told him all about"
echo " how crap Rainbow Islands is and how he should have written it using"
echo " Seka and used hardware sprites for the scrolling background and when I"
echo " asked him why he left out the bit on the arcade machine when you first"
echo " turn it on and some gliched graphics come up for a thirtieth of a"
echo " second - which really contributes to the gameplay - he said 'Why don't"
echo " you shut the f**k up and leave me alone, you irritating little t*at'"
echo " and I knew he was just saying that cos he knew I was right and how much"
echo " better than him I am and I bet he's never written a parallax sprite"
echo " starfield sine scrolly bob demo with soundtracker music in his life"
echo " and I bet he wouldn't even know how and he's rubbish anyway you know I"
echo " actually saw one BNE in his code that could have been a BNE.S and I"
echo " nearly wet myself I mean how can he call himself a programmer when he"
echo " obviously isn't nearly as good as me etc,etc,etc,etc,etc)"
echo ""
echo "Anyway I must go now as my mum says my rusks are getting soggy... "
echo ""
echo "Intro by HugeRedPorkSword of The TotulAnihilashunAndDeth2Evreywun Crew"
echo ""
echo "P.S. When I grow up I want to be a British Rail guard" 
;(apologies to BR employees everywhere)
echo ""
echo ""
lea 2.w,a0
jmp (a0)

Right, that (to quote my Line Of Fire Startup-Sequence) is that over with!

* You May Not Read Further If You Are Under 14 or Have A Datel Action *
* Replay Mk.I (The Mk.II one's OK cos the software's much better)     *

Yes kids, It's *PROGRAMMER'S EGO* time!

Other games I've written: (the list gets longer!)
Double Dragon I (Amiga,ST,Amstrad CPC)
Double Dragon II (Amiga,ST,Amstrad) (Aargh! Endless beat-em-ups!)
Shinobi (Amstrad)
Block Racer (Amiga,ST)
ESWAT (Spectrum - but don't tell anyone!)
Line Of Fire (Amiga,ST)
Rotox (Amiga,ST)
Fly Spy (Amstrad)
The Islands of Dr.Destructo (64)
U.C.M. (64) (barf)

Zap (Amiga)
Cyclone (Amiga)
TimeWarp turbo loader (Amstrad)
Invade-a-load (64)
+various other bits'n'pieces & in-house stuff.

Right,  that's the programography over with, now the customary rubbish that
I usually put in the startup-sequence to amuse you lot before you get
down to the 5-minute job of cracking the game (see also Line of Fire!)

Incidentally,  I  gave  up  protecting games seriously after I spent a week
doing  the  protection for Shinobi and Double Dragon II on the Amiga, which
was  (and  I  say  so  myself),  pretty bloody good..  even if Weetabix did
eventually  crack  DD2  (by  the way, I never did find out how long it took

The way I look at it, the better the protection, the greater the challenge,
and  although  it would be fun if protection could adapt itself to what the
cracker  is  doing (like a game of chess), as it is the whole game is a bit
one-sided.   I  mean, whatever I do for protection, once I've done it, it's
cast  in  stone,  and as it is impossible to cover every one of the bizarre
things  you lot will try, eventually a game will get cracked, so why bother
in  the  first place?  I don't agree with piracy, but as in-game protection
is  just  providing  you  lot  with some amusement over a boring weekend, I
don't bother much any more..

I  daresay  some people still think that it's possible to do 'pirate-proof'
protection,  but  personally,  after DD2 (which really did have some bloody
neat ideas in it), I don't!

Another  problem  is  that  when I do a really neat disk format, that, say,
gives you 6.5k a track and is well hard to copy, the *$#?**!ing duplicators
can't duplicate it!  Kind of defeats the object really!

Any  road up, on this game I'm reasonably pleased with the interrupt-driven
disk  loader;  everyone  else  did it ages ago - so did I, but that sort of
loading  is  not really suitable for most types of games:  you need dynamic
memory-allocation and multi-tasking uncrunch routines for a start, and then
you  run  into all sorts of problems with ram fragmentation, and eventually
you end up spending more time sorting out the problems caused by the system
than  it  solves, but I thought I might as well use it in Final Fight, just
so that Ronald Van Thingy at the Sales Curve would shut up! (Sorry Ronald!)

Oh  yeah..   the  real-time  x/y-flipping and decompressing sprite-routine is
alright too..  but a tad slow.  Ah well, the Line of Fire real-time scaling
sprite routine was slightly neat as well, and look how slow that game was!

The  main  problem with this game is the amount of time & memory used up by
all  the  massive  sprites..   I  ripped all the graphics out of the arcade
board's  roms, and I really didn't want to have to shrink them or anything,
so we end up with what you see here..  bloody huge sprites!

Tum te tum.. what next..? I know! It's..

                        The arcade machine's specs:

(The standard CapCom board- as used on everything from Ghouls'n'Ghosts
to Strider and Dynasty Wars)

68000 running at 8Mhz
Z80 driving the sound chip (standard Yamaha 6-voice FM chip) and sample-
 playback hardware
1.5Mb of program and data roms (aargh!)
2Mb of sprite & character graphic roms (double aargh!) - there's space on the
 board for 16Mb!
256k of sample/music rom
Triple playfield screen, with a rather interesting method of displaying
 data (see later)
Loads of 128x128 hardware sprites with hardware X & Y flipping (bog standard)
64k of video ram
64k of processor ram

The screen displays are quite interesting..  the 3 overlayed playfields are
made  up  differently..   but they are all character-mapped, not bitmapped.
Naturally  they  all  have  independant  hardware  scroll!  There's also no
practical  limit on the number of characters you can access at any one time
with a screen - all the character map screens use 16-bit character numbers!

Playfield 1:
 The back parallax layer consists of 32x32 character blocks, with each block
 having a selectable pallette (of 16 colours) from a set of 32 different
 pallettes.. (that's up to 512 colours on this screen alone!)
Playfield 2:
 The main playing area.. Uses 16x16 character blocks, each with a 16 colour
 pallette selected from another bank of 32!
Playfield 3:
 The top layer for scores, text,etc. Uses 8x8 characters, 16 colours, from
 yet another bank of 16 pallettes.

All  characters  can  be  individually X and Y flipped, and the playfield 2
characters  can  be  set  to  appear  in  front  of or behind (or both) any

Each  sprite is up to 128x128 pixels, and is character mapped too!  Only 16
colours  in  any  one  sprite, but the sprite pallette is selected from yet
another  set of 32 different ones!  Naturally, the sprite can be flipped in
either  direction by just setting a bit!  I don't know how many sprites you
get, but I suspect 64!

Right,  so  that  give  you  a  grand  total of 1280 colours on screen, not
counting  the  sprites,  without  even using raster-splits!  Don't you just
want to BURN your amiga?

Can  you  believe what you could do with this board?  EVERYTHING is done in
hardware, and you've got an 8Mhz 68000 just do change a few registers with!
It doesn't even have to drive the sound chip..  the Z80 does that!

(This board is considered to be old technology and is not really used by
 Capcom much any more!!)

...Can I have one for Christmas, Santa?

If  you  think  that's good..  you should have seen the hardware on Line Of
Fire   that   I   converted  before!   Two  12Mhz  68000s  and  a  Z80  all

Oh  yeah,  if  any  other companies want to hire me to extract graphics and
data from arcade boards they're converting, get in touch..

Ah well, back to the real(?) world..

(Short bit about me, 'cos *I* wrote this game and *I* feel like it!) :-]

I'm 21, tall, and with boundless enthusiasm (and far less talent) for music,
playing pool, drinking alcohol, and going to Raves.
.. oh yeah.. I'm half Australian too (not that that helps!)

Written in my slum at our Bristol office, on a meagre:
A500 with 2.5mb, A590, Cygnus ED, Genim2 and DPaint3 (ArgAsm's bugged to hell!)
A500 with 1mb (to download to)
Poxy 1040ST in the corner covered in junk
Comfy chair (noooooobody expects the Spanish Inquisition!)
Loud stereo & millions of albums
Video Walkman (+ all of BlackAdder II/III/IV & the Young Ones)
GameBoy (with Tetris superglued into it)
U.S. Robotics HST 9600 baud modem (for rapping with the artists in Whitby!)
Final Fight board (connected to crappy joystick and Commodore monitor!)
Some custom rom-reading hardware
Filter coffee machine, Microwave and endless copies of The Independant.
..That's it! No PDS, no SNASM, no nothing! C'est la vie!

For light relief at my flat, I've wasted huge amounts of money on;
Amiga A1000+2mb etc,etc
Casio FZ1 sampler & loads of disks of samples (Steinway piano, 808/909 drums, 
Fairlights, Moogs, etc,etc)
Roland D110 synth
Korg M1R synth (use those funky presets!)
Cheetah MS6 analogue synth (and MkV II keyboard gathering dust)
Alesis Quadraverb+ digital effects processor (hours of fun!)
Alesis SR16 drum machine
Yamaha TX7 synth
Desktech 8-Channel mixer (now redundant)
Fender Strat (cheapo clone) guitar
CryBaby WahWah pedal (so I can sound like all the other crappy Manchester bands!)
A couple of el cheapo distortion/compression/grunge pedals
Fostex B16 16-track reel-to-reel tape recorder (wooo!)
SoundTracks 16:8:16 mixer (double woo!)
Alesis 3630 Compresssor/Limiter/Noisegate
Yamaha FSK sync converter (crappy - not even SMPTE compatible!)
...and no, you can't come round and burgle me!

Actually, the CDTV has just come out, and does look rather sexy (I saw a
preview at the Software Developer's Conf. in Bournemouth a while back, and
it was well impressive) - maybe that's next on the 'expensive toys' list..?
(2-9-91 I've played with it and No, it isn't really.)

Right, that's that over with!

Now.. the Musicography!
Music that contributed to the writing of this game... 
(I've got pretty varied tastes!)

KLF - The White Room/Chill Out/Space/1987 What The F*** Is Going On
      Shag Times/Who Killed The Jams (MU MU!)
The Smiths - The World Won't Listen/Hatful of Hollow/Strangeways, here we 
             come/Louder Than Bombs (All absolutely fab)
Pink Floyd - The Wall/Wish You Were Here/Dark Side of the Moon/Momentary 
Lapse Of Reason
Roger Waters - Radio KAOS/The Pros and Cons of Hitchiking
The Cure - Standing on the beach/Head on the Door/Kiss Me,Kiss Me,Kiss 
Pet Shop Boys - Please/Introspective/Disco/Actually/Behaviour (<-*Beautiful*
                chord progressions on the last two songs)
Public Enemy - Yo! Bum Rush the Show!/Fear of a Black Planet
Inxs - Kick/Listen Like Thieves
Prince - LoveSexy/Grafitti Bridge/Purple Rain/Sign Of The Times/Round The 
         World In A Day
Propaganda - A Secret Wish/1 2 3 4 (Yeaaah! Mucho underrated)
Thomas Dolby  - The Flat Earth/Aliens Ate My Buick (I really really like both
The Shamen - EnTact/In Gorbachev We Trust
Tracy Chapman - T.C./Crossroads
Thompson Twins - Quick Step and Side Kick/Into The Gap
Happy Mondays - Pills, Thrills'n'Bellyaches
Cameo - Word Up/She's Strange
Heaven 17 - How Men Are/The Luxury Gap/Penthouse and Pavement
The Beloved - Happiness/Blissed Out
Depeche Mode - Violator (I just rediscovered them!)
*The The* - Soul Mining/Infected/Mind Bomb (Totally my favourite! Bloody 
James Brown - The Great J.B. (Get on up!)
Peter Gabriel - So/Shaking the Tree
They Might Be Giants - Flood/T.M.B.G. (Prosthetic Foreheads?)
Grace Jones - Island Life (Pull up to the bumper? Obscene!)
Jean Michel Jarre - Zoolook/Oxygene/Rendezvous
Neneh Cherry - Raw Like Sushi
Squeeze - The Singles
Genesis - Duke/Invisible Touch/Genesis (Invisible Touch is still totally 
          adult MOR stuff)
Motorhead - The Ace Of Spades
The HouseMartins - London 0 Hull 4/The People Who Grinned Themselves to Death
The Beautiful South - The Beautiful South/Choke
The Police - The Singles/Regatta De Blanc/Ghosts in the Machine
Talking Heads - Fear of Music/Little Creatures/True Stories/More Songs About
                Buildings & Food
Talk Talk - Spirit of Eden/Natural History/The Party's Over (Love that 
            tortured harmonica!)
Orchestral Manoeuvers in the Dark - The Best of OMD/That other compilation 
                                    with 'White Trash' on
Simple Minds - New Gold Dream/Street Fighting Years/Once Upon a Time 
               (Pretentious, but I'm a sucker for Trevor Horn production)
Bassomatic - Set the Controls for the Heart of the Bass (You don't want MY
Frankie Goes To Hollywood - Welcome to the Pleasure Dome
Erasure - Wonderland/The Circus (Plinketty plonk, Vince)
Alison Moyet - Alf
Roachford - Roachford
The Beatles - Sgt. Pepper's (Legendary album) many holes in Blackburn,
Bruce Hornsby and the Range - The way it is (Tinkle those ivories!)
T'Pau - Bridge of Spies/Rage (the latter is not so good)
Betty Boo - Boomania (hmmmmm)
ABC - Lexicon of Love/How to be a Zillionaire
Father Barabus & The Butcher Monks - Live at the Lightship/F.B.B.M. ('Cos 
                                     he's Ken, Ken, Ken and he ain't got 
                                     no mates!)
The Orb - The Orb's Adventures Beyond The Ultraworld
The Proclaimers - Sunshine on Leith
New Order - Substance/Whatever that most recent one's called (Featuring "New
            Order Standard Guitar Sound(TM)")
Electribe 101 - Electribal Memories
Bronski Beat - The Age of Consent (Slam your goolies in a drawer and SING!)
Jimi Hendrix - Electric Ladyland/Best Of..
Marillion - Clutching at Straws/Misplaced Childhood (Uzis on the street 
            corner? I ASK you!)
Mike And The Mechanics - Living Years/M.A.T.M.
The Boomtown Rats - Mondo Bongo/The Fine Art Of Surfacing
Terence Trent D'Arby - Introducing the hardline..
S'Express - Original Soundtrack
Tears For Fears - Songs from the Big Chair/Sowing the Seeds of Love
Steve Winwood - Back In The High Life/Arc Of A Diver
Dire Straits - Brothers in Arms/Making Movies/Love Over Gold/Alchemy
UB40 - The Best Of UB40 (Even if it does all sound the same)
B52's - Cosmic Thing/Rock Lobster
Suzanne Vega - Solitude Standing
Massive - Blue Lines (From Bristol - Yeeeeeeah!)
Bomb The Bass - Enter The Dragon
Seal - Seal (pretty good.. but then I'm a sucker for Trevor Horn's production!)
R.E.M. - Out Of Time (still unsure about that)
Electronic - Electronic (BLOODY EXCELLENT!)
Don Henley - Building the Perfect Beast/The End of The Innocence
Soft Cell - Non Stop Exotic Cabaret (Goooooood!)
Hothouse Flowers - People
E.M.F. - Schubert Dip (Hmmmm.. not bad)
Eurythmics - Be Yourself Tonight/Sweet Dreams/We Two Are One/Revenge (Sample 
             the intro off 'There must be an angel' why don't you?)
Madonna - The Immaculate Collection (the best bits are the Patrick Leonard 
          produced stuff - really amazing musicican)

....As I said, pretty varied!

And also some tapes supplied by my mate Alex (and ratings)..
(There you are Alex! Your official mention!)
Tackhead - Strange Things (Funky.. but still.. 6/10)
Che - Narcotic (Wooo! Pretty sample-y, but melodic.. 8/10)
The Shamen - In Gorbachev We Trust (Hmmm.. A bit tiring.. 5/10)
P.I.L. - Second Edition (Never really liked P.I.L... 4/10)

Anyway, a big hello to;
Del at Codemasters, Kris at Argonaut, Charlie, Tim C. and Tim M., Paul D. and
Paul 'Hadaway!', Steve Hogg, Nick V.,Andy S. and Andy H., Pat, Maria, Mike H.,
Alan B., The Bitmaps, J.M.P., Bob, Nadeem, Dan Dan The SineScroll Man, Alex, 
Spex, Noel, Ben & Tanya, Tim Miller, Grahem, Gavin, John Menzies (what a 
name!) and everyone else in wild'n'wacky Leamington Spa (esp. all the gorgeous
women!), Maziar Darvish, Jim, Adrian Stephens, Ricardo Pinto and the rest of 
the Assembly Line, Joby, James, Cash and Rob, D.M.L., Mike Day, Claus, Hans 
and Dagmar  .. ..  .. .....and finally, all the various crowd I know from 
parties, raves, shows,etc,etc!

(Who's Where update 2/9/91 - Del is still at Codemasters, Charlie is going to
 join him soon, Kris is still at Argonaut, and Dan is now at Core Design!)

Dubious substances (and late-night parties) supplied by JW Inc!

Ha ha! Neil Tennant's going GREY! I've just seen an interview in NME, and
he is looking a tad oldish - never mind, amazing music nonetheless. I'm
seeing the PSBs live at the NEC soon, and if this game is still under
development then, I'll give you an update.

* (- 11th June - Yep! Saw them last monday in Birmingham!
   Were they good? - Is the Pope Catholic? The best live show I've ever seen!)

Hey! I've just been mugged! (21st May) Some b**tard came up behind me
when I was coming home from a club last night and hit me over the head
bloody hard with something - I don't know what, I was do busy being knocked
unconcious. I woke up in the gutter some time later, in a pool of blood (mine)
with some nice police lady calling me an ambulance (I don't know why, my name
is Richard, after all - ho ho ho). After about 6 stiches in my head courtesy of
the Bristol Royal Infirmary (and a tetanus jab), all I have to show for my
night of fun is a small bald patch with blue stiches in on the back of my
head, and the most amazingly coloured bruises you have ever seen. Who
says you can't have fun in Bristol any more? Anyway, thanks to the nice
police woman and the staff of the B.R.I. in casualty that
night, and no bloody thanks at all to whoever hit me!

Oh yeah - Hi to all the plebs who crowd into the Virgin Games Centre in
Bristol every Saturday morning and consistently refuse to recognise me
or Tim, even when we talk loudly about all the games we have written!!!!
- hellos also to the regulars at the White Hart (& Jill the rather nice
barmaid) and Sportsman pubs in Bristol!

Ah well, it looks like I'll be doing some Super Famicon, MegaDrive, or
Master System work now, if our SNASM system ever turns up!!
(2-Sep-91 : It hasn't, and doesn't look like it ever will, so I've just
	 designed and built my own MegaDrive development system (AND it
	 works!) - anyone who wants to buy it.. contact me!)

By the way, hope you like the cheat mode! (very silly)

See you on the next one! Byeeeeeeeeeeeeeeeeeeeeee!
	Luv and Irony,
		Richard Aplin.

P.S. All you young and impressionable people who think programmers make
 loads of money.. well, most of us don't! (Mind you, the hours are good!)

P.P.S. Good Startup-Sequence eh?

P.P.P.S. Update:	My next game is: 'GodFather III' (U.S. Gold) on 68000 & PC
		 although it looks like I may go and do console
		 hard/software development for Codemasters afterwards!

..and now for some music from the Album on my stereo at the moment (Mon Sep 
2nd  15:51:06 1991) (please don't sue me Mr. Record Company!!) which is the 
amazing 'The Flat Earth' by Thomas Dolby.. typed in as it's playing...

(hum the tunes if you know them)

Mulu (T.Dolby)

If I'm not sleeping, It's because I'm frightened
of what I might find behind the curtain,
there is a signal, there is a warning,
I will not heed them,
before I hear the morning dew
that trickles down the window, Mulu

The people of the rainforest..
Believe in Dreamtime, real time inverted,
along the faultline, below the surface,
there is a secret, there is a reason,
for all these nightmares, for all this mayhem

Mulu the changes came before they knew
The keeper of the rainforest

Talk to me Mulu
Speak to me Mulu
Walk with me Mulu
Reach for me Mulu

Mulu.. the changes came before they knew,
The seasons changed an hour too soon,
The waters came before he knew,
The prisoner of the rainforest..

I Scare myself (D.Hicks)

I scare myself just thinking about you,
I scare myself when I'm without you,
I scare myself the moment that you're gone,
I scare myself when I let my thoughts run,
And when they're running, I keep thinking of you..
And when they're running, what can I do...

I scare myself and I don't mean lightly,
I scare myself it can get frightening,
I scare myself to think what i could do,
I scare myself it's some kind of voodoo,
And with that voodoo, I keep thinking of you
And with that voodoo, what can I do...

(play 'air piano' for the solo)

And with that voodoo, I keep thinking of you
And with that voodoo, what can I do...

But it's so so very different when we're together..
I'm so so so much calmer I feel better..
because the stars already crossed our paths forever..
and the sooner that we realise it the better
and then I'll be with you and I won't scare myself..
and I'll know what to do and I won't scare myself..
and my thoughts will run and I won't scare myself..
and I'll think of you and I won't scare myself..

..and no I'm not going to type out 'Hyperactive'.. I can't type THAT fast!

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By typing a specific code word into memory, the intro sequence changes from a story about rescue to a filthy version!

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The amusing startup-sequence for Line of Fire, written by Richard Aplin. Dear cracker, to save you time, simply fill in the appropriate lines below...

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