Diary of a Game
Diary of a Game
Amiga Power magazine intended to publish a 9 or 10 part 'Diary of a Game' to document the progress of Sensible Software's sequel Mega lo Mania II.Amiga Power magazine intended to publish a 9 or 10 part 'Diary of a Game' to document the progress of Sensible Software's sequel Mega lo Mania II. Unfortunately, the game was cancelled near the beginning of 1992 after only a few months, and there were only 3 diary entries in total published in the magazine.
Dave Jones, programmer of Menace and Blood Money for Psygnosis, created a 7-part series in Amiga Format discussing how he wrote the game Menace.Dave Jones, programmer of Menace and Blood Money for Psygnosis, created a 7-part series in Amiga Format discussing how he wrote the game Menace. Dave also gave away some of the source code to the game on the coverdisk each month. The series ran from issue 7 (February 1990) to issue 13 (August 1990).
Andrew Braybrook's diary featured in Amiga Action as he converts his C64 classic Paradroid to the Amiga.Follow Andrew Braybrook's 3-part diary-of-a-game that was featured in Amiga Action magazine, as he converts his C64 classic Paradroid to the Amiga.
Amiga games often generate graphics that are saturated with colour and animate fluidly. But how do these graphics get from DPaint to the game's screen?Amiga games often generate graphics that are saturated with colour and animate fluidly. But how do these graphics get from DPaint to the game's screen? Trenton Webb grilled Vivid Image until he got some straight answers.
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If you look inside many Amiga games, secret messages have been hidden by the programmers. Richard Aplin was the king of hiding messages in the startup-sequence file, and his Line of Fire and Final Fight startup-sequences have become legendary! The Sensible Software team were also prolific at hiding messages in their games.
A collection of technical interviews with Amiga programmers that worked on commercial software in the glory days of the Amiga (late 1980s to early 1990s!)
The Ultimate Amiga Graphics, Level and Map Ripper!
A random assortment of rants relating to the Amiga!
An explanation of how many famous Amiga games utilised sprites in weird and interesting ways