Custom Map: Captain Fizz
All tiles for the game are stored on a 320x200 pixel bitmap. The tiles themselves are 12x12, but stored aligned on word boundaries meaning you get 4 extra pixels between each tile which makes them painful to work with:
To add to the mess, the tiles are stored vertically, and the tile indexes in the maps do not match the tiles with any logic! Fortunately clenched on the English Amiga Board rearranged the tileset to 192x192 and arranged horizontally:
If you activate the Captain Fizz custom map, your maps will turn from this:
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