Random Rants
A Prehistoric Tale: Amiga Soundtrack Battle
In 1990, a group of highly talented Atari ST programmers and artists known as The Lost Boys released the game A Prehistoric Tale on both the Atari ST and Commodore Amiga via publisher Thalion. The game was "heavily inspired" (ie. a blatant ripoff!) of the Commodore 64 game Dino Eggs, released way back in 1983.
Legendary Atari ST musician Jochen Hippel (Mad Max) ported the game from the Atari ST to the Amiga, and beefed up the soundtrack using the power of the Amiga's Paula soundchip. The title music is rated by many as one of the Amiga's finest compositions.
In 1993, Virtual Dreams and Fairlight released the Amiga demo Full Moon containing a Protracker module called "Nearly There" by Jogeir Liljedahl. The tune is an almost exact copy of Jochen Hippel's tune, and if you play the 2 tunes one after the other, you'd find it pretty difficult to notice any differences.
The main controversy surrounding this tune is the fact that Jochen Hippel was never credited by Jogeir in the module, or as part of the demo credits by Virtual Dreams and Fairlight. Back in 2000, Jochen was completely unaware of Jogeir's version, and it turns out that Jogeir has a bit of a reputation in the scene for "borrowing" music from others without crediting them.
Here's some technical specifications of the 2 tunes:
Track name: | A Prehistoric Tale Title | Nearly There |
Composer: | Jochen Hippel | Jogeir Liljedahl |
Format: | COSO | Protracker |
Duration: | 6:18 | 6:29 |
Size: | 59kb | 199kb |
In an effort to hear the differences between the two tunes, I've mixed them together, with a switch every 4 bars or so. In certain places, one tune had a significantly different sound, so I kept that section a little longer.
The Jogeir remixed version has a slightly faster tempo than Jochen's original tune, and I've kept the original speeds intact. The Jogeir remixed version has a noticeable end part, where the tune changes quite significantly from the original tune.
You may enjoy these articles...
If you look inside many Amiga games, secret messages have been hidden by the programmers. Richard Aplin was the king of hiding messages in the startup-sequence file, and his Line of Fire and Final Fight startup-sequences have become legendary! The Sensible Software team were also prolific at hiding messages in their games.
A collection of technical interviews with Amiga programmers that worked on commercial software in the glory days of the Amiga (late 1980s to early 1990s!)
The Ultimate Amiga Graphics, Level and Map Ripper!
A random assortment of rants relating to the Amiga!
An explanation of how many famous Amiga games utilised sprites in weird and interesting ways
Post your comment
Comments
Holymoly!
Always thought this was a Jogeir original, never played "A Prehistoric Tale"...
Listened to this so much...
Alexander Wingeskog 27/04/2024 7:32pm (7 months ago)
No one has commented on this page yet.
RSS feed for comments on this page | RSS feed for all comments