Rips
- Barbarian
- Bart vs the Space Mutants
- Beach Volley
- Beyond the Ice Palace
- Bomb Jack
- Bomb Jack Beer Edition
- CJ in the USA
- CJ's Elephant Antics
- Elfmania Data Disk
- ESWAT
- Final Fight
- Human Killing Machine
- Ivanhoe
- Line of Fire
- Mega lo Mania
- Mickey Mouse
- Motorhead
- Nobby the Aardvark
- Obliterator
- Pac-Land Preview
- Postman Pat
- Raid Over Moscow
- Rolling Thunder
- Rygar
- Sensible Soccer
- Spy Who Loved Me
- StarRay
- Street Fighter
- Street Fighter 2
- Stuntman Seymour
- Terminator 2 Judgment Day
- Top Cat
- WEC Le Mans
- WWF European Rampage Tour
- Yogi Bear and Friends in the Greed Monster
Rips
All graphics and maps extracted from the previously unreleased Codemasters game Stuntman Seymour by Ash Hogg.All graphics and maps extracted from the previously unreleased Codemasters game Stuntman Seymour by Ash Hogg.
Thanks to Peter for ripping most of the graphics from the 1987 Psygnosis Amiga title Barbarian.Thanks to Peter for ripping most of the graphics from the 1987 Psygnosis Amiga title Barbarian.
Thanks to Peter for ripping most of the graphics from the early Psygnosis Amiga title Obliterator.Thanks to Peter for ripping most of the graphics from the early Psygnosis Amiga title Obliterator.
An absolutely dire movie tie-in licence game from Ocean, with almost everything in 16 colours.An absolutely dire movie tie-in licence game from Ocean, with almost everything in 16 colours. This should be most of the graphics from the game.
Graphics ripped from the unfinished V1 release of Pac-Land that featured silky smooth scrolling and sprites.Graphics ripped from the unfinished V1 release of Pac-Land that featured silky smooth scrolling and sprites. Unfortunately for Amiga owners, Grandslam ended up releasing a nasty Atari ST port instead.
Complete graphics rips from the Atari ST port of The Spy Who Loved Me from Domark.Complete graphics rips from the Atari ST port of The Spy Who Loved Me from Domark.
Complete set of graphics ripped from Graeme Cowie's conversion of Rygar to the Amiga.Complete set of graphics ripped from Graeme Cowie's conversion of Rygar to the Amiga.
Full graphics ripped from Graeme Cowie's recreation of Bomb Jack for the Amiga, also known as the Beer Edition.Full graphics ripped from Graeme Cowie's recreation of Bomb Jack for the Amiga, also known as the Beer Edition.
One of the best looking early 32-colour Defender clones on the Amiga, StarRay only uses a single large buffer to create the screen.One of the best looking early 32-colour Defender clones on the Amiga, StarRay only uses a single large buffer to create the screen.
The realistic team strips in Sensible Soccer were created by having multiple versions of the player graphics combined with palette tricks.The realistic team strips in Sensible Soccer were created by having multiple versions of the player graphics combined with palette tricks.
Complete rip of all the graphics from the Creative Materials conversion of Line of Fire for US Gold.Line of Fire by Richard Aplin received a lukewarm response in most of the reviews when it was released, but it did feature an impressive real-time scaling routine to shrink the graphics.
US Gold graced Amiga owners with a pretty dire conversion of Street Fighter 2: The World Warrior.US Gold graced Amiga owners with a pretty dire conversion of Street Fighter 2: The World Warrior. The palette choice was odd, and it was very slow.
A miniature game window updating at 8 frames per second from this awful Tiertex conversion.The first 16-bit game off the Tiertex production line was a conversion of Namco's Rolling Thunder. The Amiga definitely had the hardware to produce a very accurate conversion, but with the Tiertex boys at the helm, disaster loomed.
Did the artist forget to finish the Postman Pat writing on the title screen of this extremely difficult game?Did the artist forget to finish the Postman Pat writing on the title screen of this game? This game was far too difficult for the younger target market that would have wanted to play this game.
Rob Brooks and Adrian Cummings intended to convert a number of Access Software's games to the Amiga for US Gold.Rob Brooks and Adrian Cummings intended to convert a number of Access Software's games to the Amiga for US Gold. Unfortunately the deal fell through, and the only thing that remained were these rather nice graphics.
Reasonable graphics in a fairly bog-standard "run around a maze collecting things while avoiding random obstacles" platform game.Reasonable graphics in a fairly bog-standard "run around a maze collecting things while avoiding random obstacles" platform game. It does seem strange that a cat loses energy when colliding with birds, mice and rats, yet dogs cause no damage!
ESWAT is a typically dull coin-op conversion rush job from US Gold.ESWAT is a typically dull and ugly looking coin-op conversion rush job from Creative Materials/US Gold.
The entire set of graphics extracted from Mega lo Mania.3 artists were involved in creating the graphics for the Amiga version of Mega lo Mania, a game that didn't sell particularly well due to Mirrorsoft folding when Robert Maxwell drowned in November 1991.
A dreadful conversion of the classic Tehkan coin-op, courtesy of Croatian based Paradox Software.A dreadful conversion of the classic Tehkan coin-op, courtesy of Croatian based Paradox Software. The game is a straight Atari ST port, with an ugly 16 colour palette and awful sound.
One of many unreleased games for the Amiga and Atari ST from the Ocean France team.One of many unreleased games for the Amiga and Atari ST from the Ocean France team. Ocean UK used the Batman racing engine with mockup graphics to test how the game might have played.
Amazing presentation hid the fact that there was almost no wrestling in WWF European Rampage Tour.Amazing presentation hid the fact that there was almost no wrestling in WWF European Rampage Tour and the game was savaged with Amiga Format and Amiga Power awarding the game only 18%!
Hi-Tec approached developers Twilight to knock out a Yogi Bear game because the cartoon was going to be repeated on TV.Hi-Tec approached developers Twilight to knock out a Yogi Bear game because the cartoon was going to be repeated on TV 6 months later, thus gaining free publicity and interest in the title.
An utterly dreadful game from Gremlin, and one of the most annoying disk formats on the Amiga with 3 different syncs on each track. The graphics are stored in Atari ST Degas Elite low-resolution format, along with one tileset that is used by a byte map to create an extra 6 screens.An utterly dreadful game from Gremlin, and one of the most annoying disk formats on the Amiga with 3 different syncs on each track. The graphics are stored in Atari ST Degas Elite low-resolution format, along with one tileset that is used by a byte map to create an extra 6 screens.
Nice graphics, shame about the game! Ivanhoe had massive hype surrounding it's visuals when it was released due to some of the cartoonists that worked on the Asterix movies working on the game. The game itself is 16 colours and visually beautiful (like all Ocean France games), but the animation is sub-par with very few frames of animation. And the gameplay is severely lacking in my opinion.Nice graphics, shame about the game! Ivanhoe had massive hype surrounding it's visuals when it was released due to some of the cartoonists that worked on the Asterix movies working on the game. The game itself is 16 colours and visually beautiful (like all Ocean France games), but the animation is sub-par with very few frames of animation. And the gameplay is severely lacking in my opinion.
Beach Volley was the first 16-bit title from Ocean France, and was originally called Adidas Volley. Both the intro and game graphics use only 16 colours, let look absolutely beautiful. The graphics team of Michele Bacque, Philippe Dessoly and Pierre-Eric Loriaux made stunning artwork, and it has the typical polish of an Ocean France game.Beach Volley was the first 16-bit title from Ocean France, and was originally called Adidas Volley. Both the intro and game graphics use only 16 colours, let look absolutely beautiful. The graphics team of Michele Bacque, Philippe Dessoly and Pierre-Eric Loriaux made stunning artwork, and it has the typical polish of an Ocean France game.
Beyond the Ice Paradise was originally intended to be a ThunderCats game written by Paradise Software in 1988 for Elite Systems. When it turned out that the game wouldn't be ready in time, Elite quickly bought another game they could modify and release to use their ThunderCats licence, and the existing version came out 9 months later as Beyond the Ice Palace. Here are all the graphics and maps from the game.Beyond the Ice Paradise was originally intended to be a ThunderCats game written by Paradise Software in 1988 for Elite Systems. When it turned out that the game wouldn't be ready in time, Elite quickly bought another game they could modify and release to use their ThunderCats licence, and the existing version came out 9 months later as Beyond the Ice Palace. Here are all the graphics and maps from the game.
After releasing the terminally dire conversion of Street Fighter, the Tiertex mob decided the easiest way to extort money from Amiga owners was to create another beat'em-up based on the Street Fighter engine. Unsurprisingly, the game is worse than Street Fighter, with awful graphics and the game plays like a brick. The graphics artist never put their name into the game, which is understandable when you see them.After releasing the terminally dire conversion of Street Fighter, the Tiertex mob decided the easiest way to extort money from Amiga owners was to create another beat'em-up based on the Street Fighter engine. Unsurprisingly, the game is worse than Street Fighter, with awful graphics and the game plays like a brick. The graphics artist never put their name into the game, which is understandable when you see them.
Coding by Tiertex. The 3 words that struck fear into 16-bit owners back in the 1980s. Street Fighter was an absolute disgraceful conversion, a level that Tiertex managed to maintain throughout their sorry existance. The Amiga version shares the same awful graphics as the Atari ST version, reduced down to a single 16 colour palette that is used on every level.Coding by Tiertex. The 3 words that struck fear into 16-bit owners back in the 1980s. Street Fighter was an absolute disgraceful conversion, a level that Tiertex managed to maintain throughout their sorry existance. The Amiga version shares the same awful graphics as the Atari ST version, reduced down to a single 16 colour palette that is used on every level.
Ocean's graphic artists had a hard time creating this game, as Matt Groening kept demanding tiny changes to the graphics.Ocean's graphic artists had a hard time creating this game, as Matt Groening kept demanding tiny changes to the graphics. Bart himself was displayed using sprites, and pretty much everything else was drawn with the blitter in 32 colour mode.
Nobby the Aardvark was never finished, although a demo version was released to the Amiga community a few years ago.Nobby the Aardvark was never finished, although a demo version was released to the Amiga community a few years ago.
Miha Rinne was a graphic artist that had been employed by Terramarque/Housemarque. The first game he was working on was an expansion data disk for the game Elfmania. The programmer left before the project was completed, but a few of the graphics he made have been saved.Miha Rinne was a graphic artist that had been employed by Terramarque/Housemarque. The first game he was working on was an expansion data disk for the game Elfmania. The programmer left before the project was completed, but a few of the graphics he made have been saved.
Final Fight received reasonably high marks in most of the magazine reviews when it was first released, but forum members have been far more scathing of the Amiga conversion. The rather ugly static 16 colour palette certainly didn't help things out, but judge for yourself! These graphics have been converted directly from the Amiga data files, and as such, they have not been rearranged into their respective characters.Final Fight received reasonably high marks in most of the magazine reviews when it was first released, but forum members have been far more scathing of the Amiga conversion. The rather ugly static 16 colour palette certainly didn't help things out, but judge for yourself! These graphics have been converted directly from the Amiga data files, and as such, they have not been rearranged into their respective characters.
Graphics and level maps from the Amiga version of CJ in the USAGraphics and level maps from the Amiga version of CJ in the USA
Graphics and level maps from the Amiga version of CJ's Elephant AnticsGraphics and level maps from the Amiga version of CJ's Elephant Antics
Most of the graphics from the Amiga beat'em-up Motorhead, developed by Kaitsu and published by Virgin.Most of the graphics from the Amiga beat'em-up Motorhead, developed by Kaitsu and published by Virgin. Jason Wilson (aka Spock) was the graphics artist that worked on this game.
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