Codetapper's Amiga Site

Final Fight

Final Fight received reasonably high marks in most of the reviews when it was released, but people on forums have been scathing of the Amiga conversion. The rather ugly static 16 colour palette certainly didn't help things out, but judge for yourself!

These graphics have been converted directly from the Amiga data files, and as such, they have not been rearranged into their respective characters.

Graphics

axl.png axl2.png bill.png bill2.png bred.png bred2.png bred3.png burntguy.png chars.png cody.png cop.png dontusedrugs.png fflogo.png giant.png giant2.png guy.png guys.png guys_ring.png gymnast.png haggar.png haggarpics.png heads.png j.png j2.png knifeguy.png knifeguy2.png level1tiles.png level2tiles.png level3tiles.png level4tiles.png level5tiles.png level6tiles.png level7tiles.png level8tiles.png maptrain.png rasta.png swordsman.png townmap.png tv.png

Level Maps

level1map.png level2map.png level3map.png level4map.png level5map.png level6map.png level7map.png level8map.png

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Comments

  • Gravatar for Prototron

    Presumably the lack of colour was for speed, but why then allow so many enemies on screen?

    The way these sprites are stored in horizontal slices is interesting though. How would they be assembled in game? Through a look up table and positioning routine? Assembled then drawn, or drawn in 16x16 blocks one at a time on a hidden screen?

    Prototron 11/06/2020 10:24am (4 years ago)

  • Gravatar for Ryan M Rousseau

    Funny, a few of these characters' sprites seem to have an okay color palette, but most of them don't because of the color palette choice. The Commodore Amiga had 32 and 64 color modes, and this game would have looked better if one of those were used. I'm guessing that they didn't use a 32 or 64 color mode because the frame rate would suffer. According to Kim Justice the Amiga's port of Final Fight was a good one (even though it lacks the music, smoothness, speed, and colorfulness of the arcade version).

    Ryan M Rousseau 09/11/2017 3:44pm (6 years ago)

  • Gravatar for Matt

    Why didn't they use the Amiga's 32 colours, or even the 64 colour mode? Yeesh!

    Matt 25/09/2017 7:33pm (7 years ago)

  • Gravatar for Codetapper

    They sure did redblade! And what an ugly 16 colour palette it was...

    Codetapper 27/07/2017 10:32pm (7 years ago)

  • Gravatar for redblade

    So the characters and backgrounds used the same 16 colour palette?

    redblade 27/07/2017 10:16pm (7 years ago)

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