Rips
- Barbarian
- Bart vs the Space Mutants
- Beach Volley
- Beyond the Ice Palace
- Bomb Jack
- Bomb Jack Beer Edition
- CJ in the USA
- CJ's Elephant Antics
- Elfmania Data Disk
- ESWAT
- Final Fight
- Human Killing Machine
- Ivanhoe
- Line of Fire
- Mega lo Mania
- Mickey Mouse
- Motorhead
- Nobby the Aardvark
- Obliterator
- Pac-Land Preview
- Postman Pat
- Raid Over Moscow
- Rolling Thunder
- Rygar
- Sensible Soccer
- Spy Who Loved Me
- StarRay
- Street Fighter
- Street Fighter 2
- Stuntman Seymour
- Terminator 2 Judgment Day
- Top Cat
- WEC Le Mans
- WWF European Rampage Tour
- Yogi Bear and Friends in the Greed Monster
Mega lo Mania
Many of Sensible Software's games stored all their graphics in compressed IFF files on the disk, making ripping them a relatively painless process. They often contained hidden messages, and Mega lo Mania is no exception. Check out the black text in the credits screens. In the original game, the green is drawn as black so the text never shows up, but you can see them below.
Sensible Software deserved a lot of success with the game, but when Robert Maxwell drowned in November 1991, Mirrorsoft went belly up, and Sensible's chance of a large payday sunk. You can at least enjoy full rips of Jon Hare, Jo Walker and Alan Tomkin's combined work.
A sequel to Mega lo Mania was begun work, but development was halted after about 3 months and the programmer assigned to another game. The game was never completed, which was a shame as the original was superb.
Graphics
Credits
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If you look inside many Amiga games, secret messages have been hidden by the programmers. Richard Aplin was the king of hiding messages in the startup-sequence file, and his Line of Fire and Final Fight startup-sequences have become legendary! The Sensible Software team were also prolific at hiding messages in their games.
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Comments
The sprites seem to have an odd (irregular) layout spacing... I assume done to save space? That must have made the blitting code a nightmare!!!
Matt Parsons 14/08/2020 1:21pm (4 years ago)
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