Codetapper's Amiga Site

Street Fighter 2

Ryu vs Ken on the Amiga

US Gold graced Amiga owners with a pretty dire conversion of Street Fighter 2: The World Warrior. The palette choice was odd, and it was very slow.

The most interesting thing is how the team chose to slice up the graphics for drawing to the screen.

Backgrounds

balrog_background.png blanka_background.png chunli_background.png dhalsim_background.png ehonda_background.png guile_background.png ken_background.png mbison_background.png ryu_background.png sagat_background.png vega_background.png zangief_background.png

Characters

balrog.png chun_li.png dhalsim.png ehonda.png guile.png ken.png mbison.png ryu.png sagat.png vega.png zangief.png

Bonus Stages

barrels.png barrels_background.png car.png car_background.png flaming_drums.png flaming_drums_background.png

Post your comment

Comments

  • Gravatar for Desty

    I had the Atari ST version of this on four floppies. Picked it up with my second STFM around 1994 or 95. By that time I'd already been playing the arcade version of SF2 Champion Edition for a couple of years, and the ST version was like being slapped in the face with a frozen fish. It was an absolute travesty, made practically unplayable due to awful collision detection, low framerate, an extremely poor imitation of the original game mechanics, and perhaps more than anything else the attempt to map six attack buttons onto a single fire button.
    I was absolutely disgusted. Presumably it wasn't much better on the Amiga? Better music and more colours maybe, since the Amiga was so good at that.

    Desty 21/06/2020 2:32am (5 years ago)

  • Gravatar for Frenkel

    The graphics are also sliced up in the PC version. There's some code for here: https://www.classicdosgames.com/forum/viewtopic.php?f=25&t=1635

    Frenkel 30/12/2017 8:53pm (7 years ago)

  • Gravatar for Matthias Forelli

    In all fairness some of those backgrounds look ok.

    Matthias Forelli 27/12/2017 6:21am (7 years ago)

  • Gravatar for Ryan M Rousseau

    Are you going to rip more Amiga sprites? Just asking out of curiosity.

    Ryan M Rousseau 01/10/2017 5:52pm (7 years ago)

  • Gravatar for Red Blade

    Codetapper. Will you be doing the same to Team 17's Body Blows? Is it a 16colour background with 2 8 colour sprites?? How is the sprite data stored??. Thanks in advance.

    Red Blade 26/07/2017 1:15am (7 years ago)

RSS feed for comments on this page | RSS feed for all comments

You may enjoy these articles...

Street Fighter 2

Comedy

If you look inside many Amiga games, secret messages have been hidden by the programmers. Richard Aplin was the king of hiding messages in the startup-sequence file, and his Line of Fire and Final Fight startup-sequences have become legendary! The Sensible Software team were also prolific at hiding messages in their games.

Street Fighter 2

Interviews

A collection of technical interviews with Amiga programmers that worked on commercial software in the glory days of the Amiga (late 1980s to early 1990s!)

Street Fighter 2

Maptapper

The Ultimate Amiga Graphics, Level and Map Ripper!

Street Fighter 2

Random Rants

A random assortment of rants relating to the Amiga!

Street Fighter 2

Sprite Tricks

An explanation of how many famous Amiga games utilised sprites in weird and interesting ways