Codetapper's C64 Site

Mayhem in Monsterland

Let's Make a Monster Part 1
Let's Make a Monster Part 1
28/12/2014

The Apex lads reveal exactly how Mayhem in Monsterland is taking shape, from the initial idea to the final product...In a Commodore Format exclusive series, the Apex lads reveal, step-by-step, exactly how the game Mayhem in Monsterland is taking shape, from the initial idea to the final product...

Let's Make a Monster Part 2
Let's Make a Monster Part 2
29/12/2014

Now in the second month of the game's development, John and Steve Rowlands begin the hard work — programming.The Apex Boyz, John and Steve Rowlands, have decided on the basic plot idea, main characters and game-play-style they want for their next blockbuster, Mayhem in Monsterland. Now in the second month of the game's development, they begin the hard work — programming.

Let's Make a Monster Part 3
Let's Make a Monster Part 3
31/12/2014

Month three in the making of Mayhem in Monsterland, and Steve and John run into their first real problems.Month three in the making of Mayhem in Monsterland, and the Apex Boyz, Steve and John (the brains behind Creatures 1 & 2), run into their first real problems. Redesigns ahoy...!

Let's Make a Monster Part 9
Let's Make a Monster Part 9
29/09/2018

All the vital routines have been written. All the levels have been started. Now it's a case of tweaking, refining, playtesting and squeezing in the last few ideas.All the vital routines have been written. All the levels have been started. Now it's a case of tweaking, refining, playtesting and squeezing in the last few ideas. John and Steve Rowlands are getting so excited about Mayhem in Monsterland now that we virtually had to force them at gun point to write this month's diary.

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