Gary Penn interviews Chris Butler after finishing the Ghosts 'n Goblins conversion on the C64, reproduced from Zzap issue 17.Gary Penn interviews Chris Butler after finishing the Ghosts 'n Goblins conversion on the C64, and just before he began work on Space Harrier. Reproduced from Zzap issue 17 from September 1986..
Robin Hogg interviews Chris Butler just prior to finishing the Power Drift conversion on the C64, reproduced from Zzap issue 54.Robin Hogg interviews Chris Butler just prior to finishing the Power Drift conversion on the C64, reproduced from Zzap issue 54 from October 1989. The game received a 94% rating and a Zzap Sizzler award the in following issue.
Starting out creating graphics for early pioneer Steve Bak, Chris moved into programming games and went on to create one of the Amiga's flagship characters - James Pond.
Well known for his slick Amiga games Midnight Resistance and RoboCop 2, Ian Moran worked at Special FX from mid 1989 until 1992 when he was one of 5 founding members that formed Rage software.
John was one half of the formidable Random Access/Sales Curve programming team that worked on some of the Amiga's most fondly remembered games. John worked on Silkworm, Ninja Warriors, SWIV, Rodland, Saint Dragon and Indy Heat.
Copy protection expert and creator of the copylock, Rob Northen's system was the primary measure to prevent casual software copying for around 500 commercial Amiga games, the majority of which were protected between 1989 and 1992.
The programming legend responsible for the superb games Silkworm, Ninja Warriors, SWIV, Rodland and Q-Bic, Ron answers a plethora of technical questions about his games.