Codetapper's Amiga Site

Menace

Dave Jones, programmer of Menace and Blood Money for Psygnosis, created a 7-part series in Amiga Format discussing how he wrote the game Menace. Dave also gave away some of the source code to the game on the coverdisk each month. The series ran from issue 7 (February 1990) to issue 13 (August 1990).

The whole truth about Games Programming Part 1: System Control
The whole truth about Games Programming Part 1: System Control
14/09/2019

Dave Jones, programmer of Psygnosis' hits Menace and Blood Money, begins a series about games programming. This month: system control.Dave Jones, programmer of Psygnosis' hits Menace and Blood Money, begins a series in which he spills the beans about the tricks and wrinkles used by top games programmers. In this series, Dave Jones will not only provide the real facts about how to program a bestselling game: he also intends to back it up by supplying the source code to his first great game, Menace. This month: system control.

The whole truth about Games Programming Part 2: Scrolling
The whole truth about Games Programming Part 2: Scrolling
14/09/2019

Dave Jones presents part two of his series in which he divulges the tricks of the trade used by top games programmers. This month: Scrolling.Dave Jones, programmer of Psygnosis' hits Menace and Blood Money, presents part two of his series in which he divulges the tricks of the trade used by top games programmers. This month: Scrolling.

The whole truth about Games Programming Part 3: Designing the main ship
The whole truth about Games Programming Part 3: Designing the main ship
14/09/2019

Top programmer Dave Jones, author of Psygnosis' hits Menace and Blood Money, reveals more secrets of the art. This month: Designing the main ship.Top programmer Dave Jones, author of Psygnosis' hits Menace and Blood Money, reveals more secrets of the art. This month: Designing the main ship.

The whole truth about Games Programming Part 4: Aliens
The whole truth about Games Programming Part 4: Aliens
15/09/2019

In this and next month's articles, Dave Jones details the largest part of the Menace code: namely, the alien movement and control routines.In this and next month's articles, Dave Jones details the largest part of the Menace code: namely, the alien movement and control routines.

The whole truth about Games Programming Part 5: Aliens 2
The whole truth about Games Programming Part 5: Aliens 2
15/09/2019

As we get close to the complete Menace, Dave Jones fills in the details of how to animate aliens.As we get close to the complete Menace, Dave Jones fills in the details of how to animate aliens.

The whole truth about Games Programming Part 6: Collision Detection
The whole truth about Games Programming Part 6: Collision Detection
15/09/2019

This month sees all of the game coming together - and now being playable! - with the inclusion of the collision detection routines.This month sees all of the game coming together - and now being playable! - with the inclusion of the collision detection routines.

The whole truth about Games Programming Part 7: The Guardian
The whole truth about Games Programming Part 7: The Guardian
16/09/2019

Here it is — the last instalment of Menace, the game! This month's source contains the addition of the guardian graphics and code.Here it is — the last instalment of Menace, the game! This month's source contains the addition of the guardian graphics and code. The guardian is simply made up of a few normal aliens. It is not normally feasible to have a huge animated end guardian as it would require vast amounts of memory.

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